This study demonstrates how the design thinking methodology has been applied to explore the ways in which Artificial Intelligence can solve various problems within the field of nutrition.
Project duration
9 weeks / 55+ screens
Tools used
Design thinking process
Problem(s)
Patients are often not prepared to change their eating habits, ultimately hindering their progress, increasing skepticism and losing faith in their health journey.
Patients have often found it difficult to stick to long-term changes, which can result in a high loss of motivation and willingness to report dietary intakes.
Patients, are given very few diet plans and meal options, as nutritionists may not have the time to provide patients extensive, personalised diet plans, nor to share additional information.
Many nutrition centers have not yet upgraded to digital methods of offering services, thus, when consulting a specialist, people are likely to be overloaded with paper-based guidelines or general information which they do not fully understand and can easily be lost.
Current methods of measuring dietary intakes are highly time-consuming and challenging, as well as error prone and subjective, leading to nutritionists having difficulties when deciding which method is most suitable.
Solution
Offer people and health clinics an application which would help provide accurate, personalised nutritional advice with the use of AI. Once patients’ blood tests are analyised in the lab, AI will generate various diet plans, suggest aliments to include in the users’ diets, provide information about the importance of each aliment and mineral, track progress and generate timeframes.
Benefits
Benefits to the customers
no longer need to worry about travel distance
progress tracking
easier to access information
more diet variety
easier to maintain a health schedule
increased motivation
+6
Benefits to the sector
less paperwork
time management efficiency
increased treatment accuracy
more convenience
increased popularity of nutritional clinics and other related brands
increased popularity of supplement providers
Target audience research
Three main categories of nutrition content consumers:
atheletes
regular people who are health-conscious
people who would attempt to live healthily if given motivation
Dietitian patients demographics:
older patients
more females than males
people that are overweight or underweight
people with other health problems
Competitor analysis
A comprehensive competitor analysis was conducted in order to assess this project’s competitors’ strengths and weaknesses and identify a gap in the current market.
Additionally, using a competitor analysis comparison table, contenders have been analysed in terms of product quality, reputation, pricing, position on globe and user reviews.
Following the competitor analysis and considering user feedback, it was concluded the main issues are:
not enough information provided
lack of content & features
overall poor UX
Personas & User stories summary
Gwen Fernsby
A lady with various food intolerances, frustrated with her diet plans.
Goals
More personalised diet plans
Detailed test results
Needs
Learn new recipes
An easier way of managing her test results
Pains
Feeling limited in her options
Feeling disorganised
Alexandra Loughty
A stressed and unmotivated artist struggling to maintain her weight.
Goals
Lose weight
Reduce sugar cravings
Needs
Straightforward instructions
Motivation
Pains
Lack of motivation
Picky with food
Elias Dankworth
A skinny guy with no nutritional backgroundattempting to build muscle to no avail.
Goals
Build muscle
Manage exhaustion
Needs
Learn about nutrition
Maintain a schedule
Pains
Lack of knowledge
Feeling exhausted
Empathy mapping
User POVs
Gwenneeds to find a more organised way of viewing her dietitian’s advice and test results so that she manage her health more easily.
Alexandraneeds to be able to choose her meals so that she can eat the foods she enjoys and stay motivated.
Eliasneeds a way to understand how nutrition influences his progress so that he can improve his workouts and physical energy.
+6 stories
How might we...
Help Gwen keep track of her test results and improve their quality?
Risks associated with each nutritional deficiency
Before and after chart comparison
Health history
Progress tracking
Test result charts and diagrams
Motivate Alexandra to maintain a schedule?
Before and after chart comparison
Reminders
Daily tracker
Progress tracker
Estimated healing time
Meal planner
Offer Elias accessible information that would improve his health and workouts?
Information on importance of each mineral
Risks associated with each nutritional deficiency
Health issues associated with deficiencies
Calorie and nutritional information for foods
Meal planner
+7 questions
Brainwriting
Meal recommendations
Personalised meal plans
Options for meals
Supplement recommendations
Shopping list
Smartwatch compatibility
Shopping list
Food scanner
Calorie tracker
Role of each mineral
Risks associated with each nutritional deficiency and excess
Meal planner
Detailed test results section
Chatbot
Calorie tracker
Appointment booking
Clinic map and directions
User profile
List of intolerances, allergies and other health related issues
Possible health issues associated with deficiencies and excesses
Chatbot
FAQ section
+12 features
+10 ideas
Crazy 8s
The Crazy 8’s design method was used during this project to quickly generate ideas and attempt to find the best ways of displaying important features.
Following the first Crazy 8’s session, it was assessed that the “diet plan” frame was the most important aspect of the app, followed by the “test results” frame.
The second and third Crazy 8’s sessions focused on the before-mentioned screens and attempted to ideate different designs and features.
SCAMPER
User journey mapping
Journey maps were created for each persona, helping clearly identify:
their sequence of action
needs and/or pains
the parts of the system they interact with
their feelings and thoughts
how users’ experiences meet expectations
what the outcomes of using the products are
+ 1 iteration
Decision Matrix
User flow
+ 1 iteration
Low-fi Prototype
With the use of user flows and storyboards, a few gaps within the current design process have been noticed, such as having separate screens for “daily tasks” and “diet plan”, along with a general lack of features. In order to ensure the quality of this project, I revisited the initial steps and iterated.
This way, I was able to ideate more efficient ways of displaying information and features. This marked the point where I was confident enough to transition into the prototyping phase.
Six testers aged 23 to 65 with no design background were chosen to participate in think-aloud sessions in order to evaluate the prototype.
Before the study, participants were briefed on the purpose and details of the prototype, and were encouraged to be critical, with a reminder that there were no right or wrong answers.
Throughout the study, their actions and comments were observed and documented.
Results
In terms of positive feedback, overall, participants found the prototype easy to navigate, liked the complexity of features, and described the app as “professional” and “consistent“.
However, some negative observations were noted. Participants encountered minor usability issues regarding the visibility and clarity of features.
Following these insights, a high-fidelity prototype was created to address recommendations and resolve conflicts.
The same method was applied a second time in order to test the high-fidelity prototypes, build upon previous findings and address any new observations or conflicts that came up with the introduction of the high-fidelity prototypes.
Results
Differing opinions arose on the placement of different elements, along with a further lack of clarity regarding different features.
Despite these nuances, participants found the app overall useful, logical, professional, and user-friendly.
Style guide
+ 7 iterations
Accessibility
To ensure a good user experience, I prioritised accessibility throughout this project. This included:
mobile friendly buttons
readable fonts
font sizes which cater to larger demographics
colours that resonate across various cultural contexts.
The reliance on secondary research introduced the possibility of outdated, unreliable, or irrelevant data, limiting the accuracy and relevance of the insights.
The use of secondary data may not have provided sufficient depth to fully understand the scope of the problem, potentially restricting the richness of information.
Participants testing the prototype on desktop computers instead of mobile phones may have influenced the interaction design and overall user experience, potentially deviating from real-world usage scenarios
The recruitment of only six participants for interviews, may have restricted the diversity of perspectives and introduced potential bias.
Conclusion
This project has the potential to transform the nutrition sector by solving various problems regarding dieting, not only for customers, but also for nutritionists. The outcomes of this study show a highly positive start to the concept of this app, and a green light to proceed with its further development.
What I would do differently
Include more participants
Primary research in the early stages
Find a more diverse pool of testers
Consider diversifying testing scenarios
What I learned
Became familiar with new design methods
Gained valuable experience regarding user testing methods and the think-aloud protocol
Gained valuable experience with the design process and accessibility
How to solve conflicting views
How to manage time constraints and avoid burnout
Became familiar with the potential of Machine Learning